local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1
L0_1 = {}
L0_1.MainID = 482
L0_1.ActorAlias = "482"
L1_1 = {}
L1_1.q48201 = 48201
L1_1.q48202 = 48202
L1_1.q48203 = 48203
L1_1.q48209 = 48209
L1_1.q48209 = 48207
L1_1.q48204 = 48204
L1_1.q48208 = 48208
L1_1.q48205 = 48205
L0_1.SubIDs = L1_1
L1_1 = {}
L1_1.Ambor = "Ambor"
L1_1.AmborScript = "Actor/Quest/Q301/Ambor301"
L1_1.AmborID = 1002
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 3
L5_1 = "Q48202Ambor"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.pos
L1_1.bornPos = L2_1
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 3
L5_1 = "Q48202Ambor"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.rot
L1_1.bornDir = L2_1
L0_1.AmborData = L1_1
L1_1 = {}
L1_1.Wind1 = "Wind1"
L1_1.Wind2 = "Wind2"
L1_1.Wind3 = "Wind3"
L1_1.Wind4 = "Wind4"
L1_1.Wind5 = "Wind5"
L1_1.Wind6 = "Wind6"
L1_1.Wind7 = "Wind7"
L1_1.Wind8 = "Wind8"
L1_1.Wind9 = "Wind9"
L1_1.WindID = 70710005
L1_1.Wind02ID = 70710005
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 1015
L5_1 = "WindVertical101"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.pos
L1_1.Pos1 = L2_1
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 1015
L5_1 = "WindVertical102"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.pos
L1_1.Pos2 = L2_1
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 1015
L5_1 = "WindVertical103"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.pos
L1_1.Pos3 = L2_1
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 1015
L5_1 = "WindVertical104"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.pos
L1_1.Pos4 = L2_1
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 1015
L5_1 = "WindVertical105"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.pos
L1_1.Pos5 = L2_1
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 1015
L5_1 = "WindVertical106"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.pos
L1_1.Pos6 = L2_1
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 1015
L5_1 = "WindVertical107"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.pos
L1_1.Pos7 = L2_1
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 1015
L5_1 = "WindVertical108"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.pos
L1_1.Pos8 = L2_1
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 1015
L5_1 = "WindVertical109"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.pos
L1_1.Pos9 = L2_1
L0_1.InitRisingWind = L1_1
L1_1 = {}
L1_1.WindCushion = "WindCushion"
L1_1.WindCushion2 = "WindCushion"
L1_1.WindCushion3 = "WindCushion"
L1_1.WindCushionID = 70300058
L1_1.WindCushionID2 = 70300067
L1_1.WindCushionID3 = 70300068
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 1015
L5_1 = "WindCushion01"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.pos
L1_1.bornPos = L2_1
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 1015
L5_1 = "WindCushion01"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.rot
L1_1.bornDir = L2_1
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 1015
L5_1 = "WindCushion02"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.pos
L1_1.bornPos2 = L2_1
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 1015
L5_1 = "WindCushion02"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.rot
L1_1.bornDir2 = L2_1
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 1015
L5_1 = "WindCushion03"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.pos
L1_1.bornPos3 = L2_1
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 1015
L5_1 = "WindCushion03"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.rot
L1_1.bornDir3 = L2_1
L0_1.WindCushionData = L1_1
L1_1 = {}
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 1015
L5_1 = "Acc01"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.pos
L3_1 = {}
L4_1 = sceneData
L5_1 = L4_1
L4_1 = L4_1.GetDummyPoint
L6_1 = 1015
L7_1 = "Acc01"
L4_1 = L4_1(L5_1, L6_1, L7_1)
L4_1 = L4_1.pos
L4_1 = L4_1.x
L5_1 = sceneData
L6_1 = L5_1
L5_1 = L5_1.GetDummyPoint
L7_1 = 1015
L8_1 = "Acc02"
L5_1 = L5_1(L6_1, L7_1, L8_1)
L5_1 = L5_1.pos
L5_1 = L5_1.x
L6_1 = sceneData
L7_1 = L6_1
L6_1 = L6_1.GetDummyPoint
L8_1 = 1015
L9_1 = "Acc01"
L6_1 = L6_1(L7_1, L8_1, L9_1)
L6_1 = L6_1.pos
L6_1 = L6_1.x
L5_1 = L5_1 - L6_1
L5_1 = L5_1 / 3
L4_1 = L4_1 + L5_1
L3_1.x = L4_1
L4_1 = sceneData
L5_1 = L4_1
L4_1 = L4_1.GetDummyPoint
L6_1 = 1015
L7_1 = "Acc01"
L4_1 = L4_1(L5_1, L6_1, L7_1)
L4_1 = L4_1.pos
L4_1 = L4_1.y
L5_1 = sceneData
L6_1 = L5_1
L5_1 = L5_1.GetDummyPoint
L7_1 = 1015
L8_1 = "Acc02"
L5_1 = L5_1(L6_1, L7_1, L8_1)
L5_1 = L5_1.pos
L5_1 = L5_1.y
L6_1 = sceneData
L7_1 = L6_1
L6_1 = L6_1.GetDummyPoint
L8_1 = 1015
L9_1 = "Acc01"
L6_1 = L6_1(L7_1, L8_1, L9_1)
L6_1 = L6_1.pos
L6_1 = L6_1.y
L5_1 = L5_1 - L6_1
L5_1 = L5_1 / 3
L4_1 = L4_1 + L5_1
L3_1.y = L4_1
L4_1 = sceneData
L5_1 = L4_1
L4_1 = L4_1.GetDummyPoint
L6_1 = 1015
L7_1 = "Acc01"
L4_1 = L4_1(L5_1, L6_1, L7_1)
L4_1 = L4_1.pos
L4_1 = L4_1.z
L5_1 = sceneData
L6_1 = L5_1
L5_1 = L5_1.GetDummyPoint
L7_1 = 1015
L8_1 = "Acc02"
L5_1 = L5_1(L6_1, L7_1, L8_1)
L5_1 = L5_1.pos
L5_1 = L5_1.z
L6_1 = sceneData
L7_1 = L6_1
L6_1 = L6_1.GetDummyPoint
L8_1 = 1015
L9_1 = "Acc01"
L6_1 = L6_1(L7_1, L8_1, L9_1)
L6_1 = L6_1.pos
L6_1 = L6_1.z
L5_1 = L5_1 - L6_1
L5_1 = L5_1 / 3
L4_1 = L4_1 + L5_1
L3_1.z = L4_1
L4_1 = {}
L5_1 = sceneData
L6_1 = L5_1
L5_1 = L5_1.GetDummyPoint
L7_1 = 1015
L8_1 = "Acc01"
L5_1 = L5_1(L6_1, L7_1, L8_1)
L5_1 = L5_1.pos
L5_1 = L5_1.x
L6_1 = sceneData
L7_1 = L6_1
L6_1 = L6_1.GetDummyPoint
L8_1 = 1015
L9_1 = "Acc02"
L6_1 = L6_1(L7_1, L8_1, L9_1)
L6_1 = L6_1.pos
L6_1 = L6_1.x
L7_1 = sceneData
L8_1 = L7_1
L7_1 = L7_1.GetDummyPoint
L9_1 = 1015
L10_1 = "Acc01"
L7_1 = L7_1(L8_1, L9_1, L10_1)
L7_1 = L7_1.pos
L7_1 = L7_1.x
L6_1 = L6_1 - L7_1
L6_1 = L6_1 / 3
L6_1 = L6_1 * 2
L5_1 = L5_1 + L6_1
L4_1.x = L5_1
L5_1 = sceneData
L6_1 = L5_1
L5_1 = L5_1.GetDummyPoint
L7_1 = 1015
L8_1 = "Acc01"
L5_1 = L5_1(L6_1, L7_1, L8_1)
L5_1 = L5_1.pos
L5_1 = L5_1.y
L6_1 = sceneData
L7_1 = L6_1
L6_1 = L6_1.GetDummyPoint
L8_1 = 1015
L9_1 = "Acc02"
L6_1 = L6_1(L7_1, L8_1, L9_1)
L6_1 = L6_1.pos
L6_1 = L6_1.y
L7_1 = sceneData
L8_1 = L7_1
L7_1 = L7_1.GetDummyPoint
L9_1 = 1015
L10_1 = "Acc01"
L7_1 = L7_1(L8_1, L9_1, L10_1)
L7_1 = L7_1.pos
L7_1 = L7_1.y
L6_1 = L6_1 - L7_1
L6_1 = L6_1 / 3
L6_1 = L6_1 * 2
L5_1 = L5_1 + L6_1
L4_1.y = L5_1
L5_1 = sceneData
L6_1 = L5_1
L5_1 = L5_1.GetDummyPoint
L7_1 = 1015
L8_1 = "Acc01"
L5_1 = L5_1(L6_1, L7_1, L8_1)
L5_1 = L5_1.pos
L5_1 = L5_1.z
L6_1 = sceneData
L7_1 = L6_1
L6_1 = L6_1.GetDummyPoint
L8_1 = 1015
L9_1 = "Acc02"
L6_1 = L6_1(L7_1, L8_1, L9_1)
L6_1 = L6_1.pos
L6_1 = L6_1.z
L7_1 = sceneData
L8_1 = L7_1
L7_1 = L7_1.GetDummyPoint
L9_1 = 1015
L10_1 = "Acc01"
L7_1 = L7_1(L8_1, L9_1, L10_1)
L7_1 = L7_1.pos
L7_1 = L7_1.z
L6_1 = L6_1 - L7_1
L6_1 = L6_1 / 3
L6_1 = L6_1 * 2
L5_1 = L5_1 + L6_1
L4_1.z = L5_1
L5_1 = sceneData
L6_1 = L5_1
L5_1 = L5_1.GetDummyPoint
L7_1 = 1015
L8_1 = "Acc02"
L5_1 = L5_1(L6_1, L7_1, L8_1)
L5_1 = L5_1.pos
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
L1_1[4] = L5_1
L0_1.Flyline1 = L1_1
L1_1 = {}
L1_1.Wind1 = "Wind1"
L1_1.Wind2 = "Wind2"
L1_1.WindID = 70710005
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 1015
L5_1 = "WindUp01"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.pos
L1_1.Pos1 = L2_1
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 1015
L5_1 = "WindUp02"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.pos
L1_1.Pos2 = L2_1
L0_1.WindData = L1_1
return L0_1
